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Hidden Actor stays rendered in last location it was visible

I'm doing an inventory that spawns in world and when you press Tab I want to hide/show it

 Inventory->bHidden = !Inventory->bHidden;

but when it sets the inventory to hidden the actor renders in the last position it was visible

Actor in last position it was visible

Anyone know if this is a bug or if I'm doing something wrong?

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asked Mar 16 '15 at 11:28 PM in C++ Programming

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Silentbaws
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This turns out to just be a problem with Paper2D Actors or something and this bit of code has fixed my problem

 void APlayer::TogglePaperActorVisibility(APaperSpriteActor* Actor){
     Actor->bHidden = !Actor->bHidden;
     Actor->GetRenderComponent()->bVisible = !Actor->GetRenderComponent()->bVisible;
     Actor->SetActorHiddenInGame(false);
 }

This works for both making the actor visible and invisible

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answered Mar 31 '15 at 07:24 AM

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Silentbaws
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