[Closed] Linux 4.7 Editor Crash: Building static mesh EditorCylinder
Successfully built EU4 without any errors reported.
Gets to 45% then:
I have attempted this on both Epic's release branch and also 3dluvr's 4.7-linux branch.
On both branches I attempted building with default, shipping, and debug options. All have yielded the same results and I'm out of ideas :(
asked Mar 17 '15 at 12:10 AM in Linux
The question has been closed Mar 18 '15 at 12:39 PM by amigo for the following reason:
The question is answered, right answer was accepted
Seems like you are having the same issue also reported here: https://answers.unrealengine.com/questions/191581/crash-in-cacheoptimizeindexbuffer-on-editor-startu.html
Gallium developers claim it's not their bug/problem: https://bugs.freedesktop.org/show_bug.cgi?id=86471
The other AH post has a way to resolve this issue, although it's not a final solution, you can give it a try and see what happens.
Also if you can, try using AMD binary drivers instead as we have seen Mesa cause issues like this.
answered Mar 17 '15 at 12:50 PM
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