(4.7.2) Project Failing to Cook

Hey guys,

I’ve been trying to Build my Project but this is happening.

KERNELBASE.dll!UnknownFunction (0x000007fefcf9940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fede708014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fede5876ef) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor-CoreUObject.dll!FMemoryWriter::Serialize() (0x000007fee4a3ca8d) + 136 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\serialization\archive.h:96]
UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData() (0x000007fee4a3e877) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1017]
UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x000007fee4b1dd5f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3455]
UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x000007fed7e28411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x000007fed837d64f) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x000007fed832fc69) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x000007fed8360648) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x000000013fb8ba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
UE4Editor-Cmd.exe!GuardedMain() (0x000000013fb821fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000000013fb826ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor-Cmd.exe!WinMain() (0x000000013fb92219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000000013fb92d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770859ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000771bc541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000771bc541) + 0 bytes [UnknownFile:0]

[2015.03.17-00.52.46:474][ 0]LogExit: Executing StaticShutdownAfterError
[2015.03.17-00.53.25:967][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.03.17-00.53.25:979][ 0]Log file closed, 03/16/15 17:53:25

Attached is the full cook text file.

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