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Help with Paper2D loops?

Hi, I'm having some difficulties using the "Set Looping" node with paper2d and blueprint.

Here's what I have right now that's giving me the issue:

alt text

Okay, so I have some animations that I'd like to be loopable and some which I don't. So I branch out and check if the current flipbook is any of those anymations, and if it is, then it should disable looping. However, if it's not, it should enable it.

It does stop the looping animation, as expected. However, it stops looping permanently. I checked out the blueprint flow, and according to that it should be working just fine, but the looping is not enabled, all my flipbooks are stuck at the last frame of the animation.

Is there something I'm misunderstanding from this?

I really appreciate your help :) Thank you!

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asked Mar 17 '15 at 02:01 AM in Blueprint Scripting

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jfaztk
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avatar image The Britain Mar 31 '15 at 03:05 AM

I am having the same problem. Combined with the fact you can't get or set frames accurately, and I am losing sleep.

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1 answer: sort voted first

I forgot, I actually ran into this before. Since you stopped the animation, looping no longer applies. You need to tell it to play again.

https://forums.unrealengine.com/showthread.php?58382-I-wanted-to-get-feedback-before-I-posted-this-as-a-bug

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answered Mar 31 '15 at 03:12 AM

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The Britain
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avatar image jfaztk Mar 31 '15 at 03:14 AM

Ohhhh, well that makes sense. I ended up giving up on this, and just made it so that the animation had a delay based on how long it played haha XD

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