Character won't face where he's moving
Hey guys, I'm having a really hard time. I followed Unreal's Third Person Blueprint tutorial from YouTube and everything worked fine, animations and everything. Including movement. Here's the movement part of the character blueprint from the finished project.
I made a new project and I only wanted to keep it simple and test some concepts...No skeletal mesh or animations, just a character blueprint with a triangle shape instead of an actual guy. I used the exact same inputs and added the nodes to the blueprint so I could move my character around just like before.
Everything looks the same to me, but here's my problem:
In the project where I followed the tutorial, the character pawn rotates and faces in the direction that he's moving.
In my new project, my character pawn doesn't. He's always facing forward no matter where he moves. I just don't understand why,
asked Mar 17 '15 at 02:12 AM in Blueprint Scripting
Maybe you forgot to check "Orient Rotation to Movement" in the Character Movement section in the BP?
answered May 31 '15 at 01:20 AM
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