Hey guys, I’m having a really hard time. I followed Unreal’s Third Person Blueprint tutorial from YouTube and everything worked fine, animations and everything. Including movement. Here’s the movement part of the character blueprint from the finished project.
I made a new project and I only wanted to keep it simple and test some concepts…No skeletal mesh or animations, just a character blueprint with a triangle shape instead of an actual guy. I used the exact same inputs and added the nodes to the blueprint so I could move my character around just like before.
If you don’t mind, could you post a screenshot of the blueprint’s Viewport tab? It sounds like something to do w/ the component hierarchy, perhaps something isn’t parented correctly. Are you using mouse X axis for turning, and if so, does the character MOVEMENT change direction, just not the mesh itself?
Thank you for the reply. Actually, I don’t have any mouse x controls. I wanted to do a top down 2D zelda type of thing, so I followed the tutorial the same way but positioned the camera a bit higher and looking downward.
I deleted the nodes that controlled turning using mouse x in the tutorial blueprint to see if that was the problem, but the character still moved the way I wanted him to. And here’s a screenshot