Character won't face where he's moving

Hey guys, I’m having a really hard time. I followed Unreal’s Third Person Blueprint tutorial from YouTube and everything worked fine, animations and everything. Including movement. Here’s the movement part of the character blueprint from the finished project.

I made a new project and I only wanted to keep it simple and test some concepts…No skeletal mesh or animations, just a character blueprint with a triangle shape instead of an actual guy. I used the exact same inputs and added the nodes to the blueprint so I could move my character around just like before.

Everything looks the same to me, but here’s my problem:

In the project where I followed the tutorial, the character pawn rotates and faces in the direction that he’s moving.

In my new project, my character pawn doesn’t. He’s always facing forward no matter where he moves. I just don’t understand why,

If you don’t mind, could you post a screenshot of the blueprint’s Viewport tab? It sounds like something to do w/ the component hierarchy, perhaps something isn’t parented correctly. Are you using mouse X axis for turning, and if so, does the character MOVEMENT change direction, just not the mesh itself?

Thank you for the reply. Actually, I don’t have any mouse x controls. I wanted to do a top down 2D zelda type of thing, so I followed the tutorial the same way but positioned the camera a bit higher and looking downward.

I deleted the nodes that controlled turning using mouse x in the tutorial blueprint to see if that was the problem, but the character still moved the way I wanted him to. And here’s a screenshot

alt text

Maybe you forgot to check “Orient Rotation to Movement” in the Character Movement section in the BP?

That was exactly it! Thank you!