Crash after packaging - the simplest scene possible

Hi,

I am afraid I do something fundamentally wrong, but can’t find a solution. My game after packaging just don’t start at all. In Editor, it works perfectly fine.

I create very simple scene (basic code template) and save the map in “Maps/Foo”. Then I set it in project settings as default one for the game. After packaging, when I execute the binary file, the game immediately crashes, and in logs I can find:

[2014.03.27-01.16.10:239][  0]LogLinker:Warning: Can't find file '/Engine/Maps/Entry'
[2014.03.27-01.16.10:239][  0]LogUObjectGlobals:Warning: Failed to load '/Engine/Maps/Entry': Can't find file '/Engine/Maps/Entry'
[2014.03.27-01.16.10:239][  0]LogWindows:Error: appError called: Failed to enter /Engine/Maps/Entry: Failed to load package '/Engine/Maps/Entry'. Please check the log for errors.
[2014.03.27-01.16.10:239][  0]LogWindows:Error: Windows GetLastError: The handle is invalid. (6)
[2014.03.27-01.16.10:525][  0]LogWindows: === Critical error: ===


[2014.03.27-01.16.10:525][  0]LogWindows: Failed to enter /Engine/Maps/Entry: Failed to load package '/Engine/Maps/Entry'. Please check the log for errors.

Why I get this error? Where is “Entry” configured and why does it load by default while I have my map Foo set as deafult one in the editor?

Nobody? Seriously? :frowning:

Ok, got it :slight_smile: I knew I had missed a detail.
For others with similar problem: https://answers.unrealengine.com/questions/14288/startup-map-settings.html