I’m trying to modify the crosshair in Unreal Tournament so that it moves on the screen based on the location of an object in world space. Essentially, I’m trying to convert a 3D transform into a FVector2D and want the crosshair redrawn to the vector with every frame update. I found where the crosshair widget call is being made, but I’m trying to figure out if I simply need to change the objects ScreenPosition value to make it move, or if I need to implement a constant update as well.
Edit: Found some information on my own and narrowed my question down to what I’m really looking for.