I’m using the top-down game template and I just watched the Unreal Engine 4 Blueprint QuickShot - 3 - Custom Projectile video. Now the projectile by itself if placed in the scene and simulated fires as intended. However, when I added the blueprint script to the player controller in order to fire the projectile when I press 1, I see the actors getting added and subtracted when they go out of the play area but I don’t actually see it firing. I don’t understand.
The script with the comment block around it is the template, the one without is what I added through the projectile guide video. Any advice would be helpful.
Let me check it out. I’ll try the 150 value, I had it set before to 100 and it didn’t spawn. You said I need something giving it velocity? Can you elaborate?
Actually if i spawn the projectile anywhere on the map by itself and simulate it fires just fine. However when I try to fire it from the player character it creates the actor (top right hand window you see the actor number go up as many as I press the fire key (1 in my case) but it doesn’t actually spawn anything or at least i can’t see it. I’m pretty new so I’m having a hard time describing what is going on in the exact terminology, I hope that was clear enough.