Keep grabbed object facing player at its grabbed rotation
So first off, here is my current script
Essentially what happens is the "Object Rotation" Variable is being set when the object is grabbed by a physics handle, and then in a timeline loop the handle is getting moved in front of the player. In the same loop I'm also setting the objects rotation to be the player and the objects traced rotation combined.
I'm trying to get it so when the player grabs the object, it will keep its rotation relative to the player.
The function of the HL2 gravity gun is the easiest way to explain this.
asked Mar 17 '15 at 11:48 AM in Blueprint Scripting
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