accessed none error from node
I´m getting the following error when i stop playing my scene:
this is the eventgraph from my animation blueprint:
Anyone know what the problem is?
asked Mar 17 '15 at 01:09 PM in Blueprint Scripting
I believe that you need to add an is valid node. This will check to make sure that the information being passed is not empty. I hope that this helps.
Make it a great day
answered Mar 17 '15 at 03:06 PM
Rudy Q ♦♦ STAFF
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