Tesselated displacement material on landscape cause flickering
When I apply tesselation displacement to my landscape, it is a flat surface, My landscape square component flicker ( appear / disapear ). When I sculpt some height value to the terrain flickering stop. The problem is that I need to keep it Flat.
Is there a solution for this bug ?
I don't add screenshot because the issue is not visible due to the speed of flickering. I should try to capture a video.
Thanks in advance.
asked Mar 17 '15 at 01:50 PM in Rendering
This might work :)
answered Jun 30 '15 at 02:29 PM
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