Why can’t I set UPROPERTY of AActor subclass to an instance in the level?
This is my Actor subclass:
UCLASS()
class CUBEGAME_API ACubeBaseCube : public AActor
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Instanced, BlueprintReadWrite, Category = "Path spline actor")
AAnotherActorSubclass* PathSplineActor;
};
The property is visible in the level but it can never be set even though there are multiple instances of AAnotherActorSubclass in the level.