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Can't set UPROPERTY of AActor subclass

Why can't I set UPROPERTY of AActor subclass to an instance in the level?

This is my Actor subclass:

 UCLASS()
 class CUBEGAME_API ACubeBaseCube : public AActor
 {
     GENERATED_BODY()
     
 public:    
     UPROPERTY(EditAnywhere, Instanced, BlueprintReadWrite, Category = "Path spline actor")
     AAnotherActorSubclass* PathSplineActor;
 
 };
 

The property is visible in the level but it can never be set even though there are multiple instances of AAnotherActorSubclass in the level.

No objects are showing even though there are multiple in the level

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asked Mar 17 '15 at 04:20 PM in C++ Programming

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PatrikAutomatic
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So i found the answer to my question here: https://answers.unrealengine.com/questions/89367/uproperty-pointer-to-a-scene-object.html

And the answer is that I had to change the UPROTERTY attributes from:

 UPROPERTY(EditAnywhere, Instanced, BlueprintReadWrite, Category = "Path spline actor")
  AAnotherActorSubclass* PathSplineActor;

To:

 UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category = "Path spline actor")
  AAnotherActorSubclass* PathSplineActor;
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answered Mar 17 '15 at 04:45 PM

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PatrikAutomatic
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