x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

UE4 editor crash on opening a project [linux]

Whenever I open a new project in the editor it crashes shortly after. I used 'make UE4Editor-Linux-Debug' to compile the editor I also tried 'make UE4Editor' but that failed to compile.

 Fatal error: [File:/home/joe/builds/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp] [Line: 305] 
 [API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)
 Signal 11 caught.
 EngineCrashHandler: Signal=11
 [2015.03.17-16.13.21:382][  0]LogLinux:Error: appError called: [API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)
 [2015.03.17-16.13.21:479][  0]LogCrashTracker: 
 
 
 [2015.03.17-16.13.21:479][  0]LogLinux: === Critical error: ===
 Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
 
 [2015.03.17-16.13.21:479][  0]LogLinux: [API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)
 
 [Callstack]  02  0x00007f089bc76633  ReportCrash(FLinuxCrashContext const&)
 [Callstack]  03  0x0000000000474e0b  EngineCrashHandler(FGenericCrashContext const&)
 [Callstack]  04  0x00007f089bc7e5c8  PlatformCrashHandler(int, siginfo_t*, void*)
 [Callstack]  05  0x00007f089c9d5740  /usr/lib/libpthread.so.0(+0x10740) [0x7f089c9d5740]
 [Callstack]  06  0x00007f089bc8f4e7  FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
 [Callstack]  07  0x00007f089be4b128  FOutputDevice::Log(FName const&, ELogVerbosity::Type, wchar_t const*)
 [Callstack]  08  0x00007f089be4c3f6  FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...)
 [Callstack]  09  0x00007f086ebb65c2  /home/joe/builds/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-OpenGLDrv-Linux-Debug.so(+0x955c2) [0x7f086ebb65c2]
 [Callstack]  10  0x00007f086a38aa92  /usr/lib/xorg/modul[2015.03.17-16.13.21:479][  0]LogExit: Executing StaticShutdownAfterError
 Starting ../../../engine/binaries/linux/crashreportclient
 [2015.03.17-16.13.25:933][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
 [2015.03.17-16.13.25:943][  0]LogExit: Preparing to exit.
 [2015.03.17-16.13.25:946][  0]LogExit: Exiting.
 [2015.03.17-16.13.26:143][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
 [2015.03.17-16.13.26:153][  0]LogExit: Preparing to exit.
 [2015.03.17-16.13.26:157][  0]LogExit: Exiting.

System specs:

OS: Arch Linux (3.18.6-1-ARCH)
GPU Drivers: AMD proprietary drivers (14.50.2)
Graphics card: AMD Radeon 7850 1GB
CPU: Intel Core i5-4570
RAM: 8GB DDR3 1333MHz

Crash dump

Product Version: Not Selected
Tags:
more ▼

asked Mar 17 '15 at 04:26 PM in Bug Reports

avatar image

JoeMB
0 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey JoeMB-

After running Setup.sh and GenerateProjectFiles.sh you should be able to run make ShaderCompileWorker UnrealLightmass UnralPak UE4Editor from the terminal. Once that process finishes you would need to navigate to the Engine/Binaries/Linux/ folder and run ./UE4Edtor in the terminal. Let us know if you're still having any problems getting the engine to run.

Cheers

Doug Wilson

more ▼

answered Apr 01 '15 at 06:11 PM

avatar image Dangerous_I Jan 02 '16 at 03:15 PM

There is a big issue with Arch Linux compiling the Unreal Engine 4 Editor (NO debug). When I use the UE4Editor the editor will crash. See attachment. See crash: link text. Only debug binary works, but is much slower in usage (obviously).

crash.txt (8.1 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question