UE4 editor crash on opening a project [linux]

Whenever I open a new project in the editor it crashes shortly after. I used ‘make UE4Editor-Linux-Debug’ to compile the editor I also tried ‘make UE4Editor’ but that failed to compile.

Fatal error: [File:/home/joe/builds/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp] [Line: 305] 
[API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)
Signal 11 caught.
EngineCrashHandler: Signal=11
[2015.03.17-16.13.21:382][  0]LogLinux:Error: appError called: [API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)
[2015.03.17-16.13.21:479][  0]LogCrashTracker: 


[2015.03.17-16.13.21:479][  0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003

[2015.03.17-16.13.21:479][  0]LogLinux: [API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)

[Callstack]  02  0x00007f089bc76633  ReportCrash(FLinuxCrashContext const&)
[Callstack]  03  0x0000000000474e0b  EngineCrashHandler(FGenericCrashContext const&)
[Callstack]  04  0x00007f089bc7e5c8  PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack]  05  0x00007f089c9d5740  /usr/lib/libpthread.so.0(+0x10740) [0x7f089c9d5740]
[Callstack]  06  0x00007f089bc8f4e7  FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack]  07  0x00007f089be4b128  FOutputDevice::Log(FName const&, ELogVerbosity::Type, wchar_t const*)
[Callstack]  08  0x00007f089be4c3f6  FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...)
[Callstack]  09  0x00007f086ebb65c2  /home/joe/builds/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-OpenGLDrv-Linux-Debug.so(+0x955c2) [0x7f086ebb65c2]
[Callstack]  10  0x00007f086a38aa92  /usr/lib/xorg/modul[2015.03.17-16.13.21:479][  0]LogExit: Executing StaticShutdownAfterError
Starting ../../../engine/binaries/linux/crashreportclient
[2015.03.17-16.13.25:933][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2015.03.17-16.13.25:943][  0]LogExit: Preparing to exit.
[2015.03.17-16.13.25:946][  0]LogExit: Exiting.
[2015.03.17-16.13.26:143][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2015.03.17-16.13.26:153][  0]LogExit: Preparing to exit.
[2015.03.17-16.13.26:157][  0]LogExit: Exiting.

System specs:

OS: Arch Linux (3.18.6-1-ARCH)
GPU Drivers: AMD proprietary drivers (14.50.2)
Graphics card: AMD Radeon 7850 1GB
CPU: Intel Core i5-4570
RAM: 8GB DDR3 1333MHz

Crash dump

Hey JoeMB-

After running Setup.sh and GenerateProjectFiles.sh you should be able to run make ShaderCompileWorker UnrealLightmass UnralPak UE4Editor from the terminal. Once that process finishes you would need to navigate to the Engine/Binaries/Linux/ folder and run ./UE4Edtor in the terminal. Let us know if you’re still having any problems getting the engine to run.

Cheers

There is a big issue with Arch Linux compiling the Unreal Engine 4 Editor (NO debug). When I use the UE4Editor the editor will crash. See attachment. See crash: link text. Only debug binary works, but is much slower in usage (obviously).