UMG inputs behind widget

I’m experimenting with paper 2d game with touch and mouse inputs.
How can i disable gameplay inputs behind widget?
Set input mode doesn’t work. Probably because i don’t use player controller in the game.
Is there some other way?

Hello nirvana17,

When you say that you would like to be able to disable all inputs behind Widgets, are you saying that you would like to only accept input that is applied to you Widgets? If so have you tried using the “Set input mode UI only” node? I hope this helps.

I have tried this node and it requires reference to player controller but i don’t use it at all.

Hello nirvana17,

You could try using the “Set Game Paused” node. After doing a bit of testing, I have found that this appears to pause everything in the game other than Widgets. I hope this helps.

Make it a great day

Hi
Thanks for reply. But no. This node doesn’t pause everything.

Solved this manually by disabling all gameplay elements on the screen.