Copy node of Destroy Component, one works, one doesnt at all.
If you drag off an Exec pin in a Blueprintable Component there is a Destroy Component Node, this one takes in a Target(Component, which is defaulted to self), this one does not work, what so ever.
If you drag off a Actor that contains an Component, and use the Destroy Component Node from it's selection, then that one has a Target(Component) and a Object(Actor), this one works.
Is the previous node deprecated? or just not working? Not sure why there would be two different nodes with the same name, but different inputs based on what you drag off of, and one working and the other not.
Thanks for viewing! Hope this gets fixed.
asked Mar 17 '15 at 08:55 PM in Bug Reports
I was able to reproduce this and have entered a bug report, UE-12080, to be assessed by the development staff.
answered Mar 18 '15 at 03:33 PM
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