When you are moving your character textures seem to “vibrate” making it very hard to converge on the image and disorienting. I also notice it (or something similar) happening when I press the PAUSE key on my keyboard. The textures seem to blur and vibrate in the same way if you let it sit paused for a few seconds.
Unfortunately Chris, deleting post processing or anything from the scene outliner does not resolve the issue. Hopefully this gets resolved tmek, it seems like we are the only ones posting on this! It’s one of those things that I assume people just aren’t “paying attention” to, but really does affect the experience negatively. Things like this makes for “so-so” VR and we really need great VR right now.
It’s making me feel a little doubt in UE4’s VR quality right now, but I will stick through because I’m sure it will get resolved.
Scale back the AA. Quick setting at the top of the browser, engine scalability, and crack it back.
I don’t seem to have the same issue. If that doesn’t help let me know. It could be the rift correction jacking it up. I have a few oculus I’ll try another one. Is the blueprint map the main issue?
Last thing try quick setting at the top of the editor, engine scalability, and adjust. If that doesn’t work it could be the Oculus is doing it. I don’t have the issue but I’ll check it out on another Rift tomorrow.
okay, it was indeed related to temporal AA and the rift. I had to go to the scene outliner, the click the post process effect, in details pane below scroll to misc (clicked the white drop down arrow) choose AA mode none. It looks so much better now when moving, doesn’t hurt my eyes anymore. Thanks for the help.
This was an issue with TXAA and VR in an old version of UE4 from over a year ago. It’s been fixed for a long while now. I’m just putting this here to close out the question