Textures vibrate in VR mode (screenshot included)
This is related to this thread in the UE4 forums: https://forums.unrealengine.com/showthread.php?1211-Having-trouble-getting-things-looking-right-in-Rift-mode
When you are moving your character textures seem to "vibrate" making it very hard to converge on the image and disorienting. I also notice it (or something similar) happening when I press the PAUSE key on my keyboard. The textures seem to blur and vibrate in the same way if you let it sit paused for a few seconds.
Here is a screenshot demonstrating the issue
asked Mar 27 '14 at 03:43 AM in Bug Reports
Hey, make sure that TXAA isn't on. Great for a 1080 but we are on 800. That is unblur a bit, or delete/edit the post processing.
answered Mar 27 '14 at 08:43 PM
maybe a little bit late, but I got a similator problem and didn't want to give up the glorious temporal AA of UE4. Here's the solution:
Summary: If you got this problem, too:
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