Dear Friends at Epic,
What Builds CS do I need so I can use
#include "Developer/MeshUtilities/Private/SkeletalMeshTools.h"
I prefer SkeletalMeshTools to
#include "Developer/MeshUtilities/Public/MeshUtilities.h"
EDIT : I think MeshUtilities works actually, but has more in it than I need, any chance of getting access to SkeletalMeshTools ?
I’ve tried including the above in .h and .cpp with no luck so far,
#Getting linker error
error LNK2019: unresolved external symbol "void __cdecl SkeletalMeshTools::CalcBoneVertInfos(class USkeletalMesh *,class TArray<struct FBoneVertInfo,class FDefaultAllocator> &,bool)" (?CalcBoneVertInfos@SkeletalMeshTools@@YAXPEAVUSkeletalMesh@@AEAV?$TArray@UFBoneVertInfo@@VFDefaultAllocator@@@@_N@Z) referenced in function "public: void __cdecl AVictoryPlayerCharacterBase::DrawAnimatedVertexLocations(float const &,bool)" (?DrawAnimatedVertexLocations@AVictoryPlayerCharacterBase@@QEAAXAEBM_N@Z)
#For What Function?
// Get the Verticies For Each Bone, Most Influenced by That Bone!
// Vertices are in Bone space.
AV_BoneVertexInfos.Empty();
SkeletalMeshTools::CalcBoneVertInfos(Mesh->SkeletalMesh,AV_BoneVertexInfos,true); //true = only dominant influence
#Beta
In the Beta it was
FSkeletalMeshTools::
and had no trouble accessing it
#Thanks!
Rama