Got a new one but should hopefully be an easy one to nail down. Enumerations are not being listed correctly when the game is run in Standalone Mode in it’s own process. In the editor, or in a separate editor window, all is perfect. In my case that I’m seeing it, I am using TextRenderComponents as a Graphics Menu and my Enumerations are being used in this case for varying levels of detail that normally say: Low, Medium, High, Epic but show as the default NewEnumerator0, NewEnumerator1, etc…
At first I started getting scared 4.7.3 corrupted my enumerations but thankfully, its a minor issue. Annoying but should be an easy fix.
Thank you for the report. I was able to reproduce the issue in 4.7.3 and also our latest internal build. I’ve entered it as JIRA UE-12084 and our developers will be investigating further. We will post back here when we have an update.
I’m getting exactly the same error in 4.8.3 in construction BP.
NewEnumerator0, NewEnumerator1, etc… as opposed to what the value is written in the enumerator.
To reproduce: make enumerator, make a BP. Wire up a print string and check the log. Alternatively a hover over the enum-name node will show the same result. On the details panel the correct names are shown as entered in enumerator (in this case ukrs_enum).
Although weirdly the NewEnumerator0… only appears on one drop down box.
The others in my GUI using enums in standalone mode work fine and display the correct results.Very annoying since the rest of the combo boxes work fine!
Noisy Guy, how would I get your work around in my example?
I should add that the 1st of the two is giving me the NewEnumerator0… and the 2nd one on the bottom is perfectly fine in standalone mode!
Ok I have tried the enum to name to string on the top event and I get the correct entries but sadly also get right next to the entries NewEnumerator0 e.g PART0NewEnumerator0.