Blueprint Multiplayer Game Question?
Hi! I've been working on my game quite a bit so far, and there's something that's been on my mind for quite a bit.
My question is: If I make my game single-player oriented, is there a high-probability that I'll have to remake a lot of things in order to make it 'compatible' with multiplayer? I'm working on story mode for my game, and I'm going about things without thinking about the multiplayer on a detailed scale. Will this bite me in the end if I don't start doing the networking as of now? Or should it not be that big of a deal to tweak everything for multiplayer? (~ few days/weeks)
asked Mar 18 '15 at 03:47 AM in Blueprint Scripting
Yes it will bite you. If you have a multiplayer game, your Client will not be able to perform Gameplay related things without permission of the server.
So for example spawning, shooting, reloading, nearly everything needs to be replicated. You need RPCs for that, which run on the server. Clients will ask the server to do different things.
In my c++ project for example, my weapon class has double the amount of lines only because of all the replicated functions that i need to replicate reloading, animations, asking the server to perform the shot and damage etc.
If you want to make a multiplayer game, you will need to directly work on it.
If you are a beginner, i highly recommened to not create a multiplayer game as your first game.
But at last this is up to you (:
answered Mar 18 '15 at 12:11 PM
You can check this tutorial it may be useful to you
answered Mar 18 '15 at 11:49 AMOmar Vector_dupe (suspended)
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