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Trying to do some object picking via mouse cursor

Essentially what I'm trying to build is an level editor for a board-game type environment, where the board is composed of connected tiles.

So, I've made a "SocketTile" actor, which has a static mesh with a series of sockets to represent where other tiles can be attached. Over each socket, I've attached a static mesh to act as an handle for other tools to interact with

For the tile placement tool, I figured I'd use the PlayerController's GetHitResultUnderCursor, and test against the anchor meshes. Unfortunately, every time I run this, the only thing that is being spat out is the pawn behind the camera. Any advice on where I'm going wrong?

 auto pc = UGameplayStatics::GetPlayerController(this, 0);
 FHitResult hit;
 if (pc->GetHitResultUnderCursor(ECollisionChannel::ECC_WorldDynamic , false, hit)){
     pc->ClientMessage(hit.GetActor()->GetName());
 }
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asked Mar 18 '15 at 05:17 AM in C++ Programming

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jordaanm
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