Is it possible to log custom PIE errors?
Is it possible to log errors that trigger the "errors/warnings reported while playing in editor" pop-up after finishing PIE (i.e. a similar message to the "error accessing None" BP error). My intention is to create blueprint functions that log errors loudly for easier debugging.
I'm already aware of the UE_LOG function with ELogVerbosity::Error in C++, but that logs it only to the Output Log (where it can easily be missed) and not to the Message Log.
asked Mar 18 '15 at 01:09 PM in Blueprint Scripting
In case anyone searches this 3 years later, there is an Editor Preference setting (Promote Output Log Warnings During PIE) that you can check. It puts the messages in the Message Log in the "Play in Editor" section.
answered Jan 05 '19 at 06:50 PM
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