ChrisTm
(ChrisTm)
March 18, 2015, 1:37pm
1
Hello
I am using Ureal Engine 4.7.3 binarie and i am unable to create any project c++
Failed to generate project files. Log output:
Running K:/Program Files/Unreal Engine/4.7/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users//Documents/Unreal Projects/MyProjectddd/MyProjectddd.uproject" -game -rocket -progress
Discovering modules, targets and source code for game...
Errors detected while compiling C:\Users\\Documents\Unreal Projects\MyProjectddd\Intermediate\Build\BuildRules\ProjectFileGeneratorModuleRules.dll:
\4.7\Engine\Source\Runtime\CEF3Utils\CEF3Utils.Build.cs(5,14) : error CS0101: L'espace de noms '<espace de noms global>' contient d?j? une d?finition de 'CEF3Utils'
\4.7\Engine\Source\Runtime\WebBrowser\WebBrowser.Build.cs(5,14) : error CS0101: L'espace de noms '<espace de noms global>' contient d?j? une d?finition de 'WebBrowser'
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
Thank
Hey -
Thanks for your post. This is a known bug that is currently being investigated and should be fixed in an a future update to the engine.
Cheers
ChrisTm
(ChrisTm)
March 19, 2015, 1:45pm
3
Hello STAFF,
Seriously , This is a known bug ? ôÔ
I solved the issue by myself .
How ?
In error message , we can see all dependency that i deleted and hit Verifying Unreal engine via the launcher.
I deleted all repertory below :
\4.7\Engine\**Source**
\4.7\Engine\Binaries\**DotNet**
Thank You
ChrisTm
(ChrisTm)
March 19, 2015, 1:48pm
4
Delete all repertory below :
\4.7\Engine\**Source**
\4.7\Engine\Binaries\**DotNet**
Force Verifying from the Launcher and download all deleted folder. Problem Solved
Hey , how do you force your launcher to verify? I don’t see any options from the actual launcher.
Hey Griffinstein-
On the Library tab of the launcher if you click the drop down arrow next to Launch for an engine version you will see the option to Verify that version.