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Why is my door disappearing?

I'm currently trying to recreate something that my tutor showed me, but for some reason when I approach the door, the door somehow disappears. I'll provide a few images of the blueprint itself, but I was wondering if anyone could help me solve this issue? alt text

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door.png (1.4 MB)
door1.png (167.9 kB)
door2.png (89.4 kB)
door3.png (134.9 kB)
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asked Mar 18 '15 at 02:24 PM in Blueprint Scripting

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AkatoshReturns
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Hi!

As I see you put the Door to [Root]. When trigger is activated then move all objects found in the root. Try transfer DoorFrame to [Root].(drag and drop)

I hope this will help you.

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answered Mar 18 '15 at 03:11 PM

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Dredfort
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avatar image AkatoshReturns Mar 18 '15 at 03:16 PM

Done that, but still having the same problem. ![alt text][1]

capture.png (1.8 MB)
avatar image AkatoshReturns Mar 18 '15 at 03:18 PM

The entire frame and door disappears :/

avatar image Dredfort Mar 19 '15 at 09:26 AM

If you followed sequence of actions mentioned in the lesson then nothing like this should not happen. Maybe you missed something or did something wrong. Look at the tutorial again and be watchful.

In the screenshot that you show at the trigger is fired, Trigger will move with the Door, because the Trigger is located in the hierarchy of Doors.

The door just disappears when the trigger is activated?

Please describe what happens step by step.

avatar image AkatoshReturns Mar 19 '15 at 09:30 AM

I've sorted the problem out now. :) Thank you so much!

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I think the door didn't disappear, it just snapped to origin. this is discussed here with how to solve this issue

https://www.youtube.com/watch?v=d2Ua6ncLcVY

the reason is when u animated the door it start from origin, but once u start the event while playing, the door snapped to origin, so U have to save the position of the door at the beginning of the game.

the video I have provided By Epic solve this issue, take a look and report back if this fixed your issue

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answered Mar 18 '15 at 03:43 PM

Omar Vector_dupe (suspended)
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