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[BUG] Android single apk

When I am trying to do a package for android and checked option "Use Pak File " is true, so Project settings -> Game -> Packaging, always 2 files are created. .pak and .obb If this is normal, could you help me to publish this in the android market (google play)?

Thanks in advance.

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asked Mar 27 '14 at 06:40 AM in Bug Reports

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3 answers: sort voted first

Howdy Cahitburak,

If the OBB is small, you can turn on the "OBB in APK" checkbox right under the "Use Pak file" checkbox; this will make a single APK.

An OBB may be uploaded to the store and it will be downloaded along with the APK, but the user can delete it so you may want to add code to redownload it.

More information can be found here: http://developer.android.com/google/play/expansion-files.html


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answered Oct 28 '14 at 05:46 PM

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[Epic] Gribbs ♦♦ STAFF
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+1, same problem as OP

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answered Mar 27 '14 at 06:34 PM

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When using the File > Package workflow, the editor actually forces the Use Pak File option. The two files created are an APK and an OBB. The APK is the app itself, while the OBB is the app content (equivalent of the PAK file when packaging for, say, Windows).

If you change your packaging configuration to Shipping, that should build the APK with a Distribution configuration to prep for submitting to the store. That said, we have not tested submitting to the Google Play store yet, so I can't offer any more help there for now.

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answered Mar 31 '14 at 01:39 PM

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Adr1c ♦♦ STAFF
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avatar image cahitburak Oct 27 '14 at 08:27 PM

I have installed my apk and obb file to store. Is there anything more to do? Because when I install my game from store, it seems it only installs apk, not obb. I'm sure I have add obb package too. Is there anything required else like writing a code into app to download obb? There are lots of threads about this situation. If you are not tested it so far, people will think there are some serious problems in UE4 with Android like me which I don't want to.

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