Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Blendable array after modification


I'm working with a blueprint that has a PostProcessVolume. In this blueprint I use to change some values of a post process material created and used into the blendable array. I noticed that if I don't set the material back into the post process volume it does not effect at all the scene and it loop as it is suppose to. But if I do set the material, into the post process volume, it just modify it one time only.

Am I setting the material back wrongly?

alt text

Product Version: Not Selected
more ▼

asked Mar 18 '15 at 03:42 PM in Blueprint Scripting

avatar image

26 2 3 8

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first


I've created one time only the dynamic material instance and did cycled in it and on each cycle I've updated the post-process blendable material.

more ▼

answered Mar 24 '15 at 10:13 AM

avatar image

26 2 3 8

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question