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4.7.3 - Excluding excess resources from Cooking

I have an Android project with about 5meg's worth of content - mostly Blueprints & a few meshes and textures.

However, a development build (can't get Shipping to work with either the Editor or Frontend, I have posted a seperate question for this) takes up 60 meg in the Saved/Cooked folder and then 113 meg on my NVidia Shield. And that's with just one type of texture format being used.

Looking through the Cooked files I've found alot of Engine resources are being cooked and added to the project.

I've found a post on AnswerHUB that suggests removing folders from cook by changing the '+' in the line '+ContentDirectories=/Engine/MobileResources' to an '-' in the 'BaseEditor' ini file. I've also tried excluding more Engine resources this way, but none of these have any affect the Development Build sizes in any way.

I have also tried changing '/Engine/...' to 'Engine/Content/...' as the paths weren't identical, and this makes no difference.

How can I exclude unwanted content from being cooked intp my Project?

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asked Mar 18 '15 at 04:06 PM in Packaging & Deployment

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Jimmy_Jazz
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Hello,

Below is a link to our documentation on how to reduce the size of your .apk. It describes a few different methods that you can use to ensure that you aren't including any unnecessary content and that your project is fully optimized.

https://docs.unrealengine.com/latest/INT/Platforms/Android/ReducingAPKSize/

Have a great day

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answered Jun 17 '16 at 04:24 PM

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Sean L ♦♦ STAFF
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