[BluePrint] Set Actor Scale In Game Problem

Hello, I Have a Actor made of Multiple StaicMesh Components. When I Scale the Actor while in Editor, i can See Each Component changing their WorldLocation, so that they Keep a Distance from the other components relative to their new scale.

While Using BluePrint, Changing the scale with “Set Actor Relative Transform”, “Set Actor Transform” or “Set Actor Relative Scale 3D” Rescale my components sizes, but keep their Respectives Locations. And All my StaticMesh Components ends up inside one another when scaling Up, or apart from each others when scaling Down.

Am I doing something wrong? Did i miss a Function? If there is no PreMade way, i can simply create a node myself with some loops (A function to return all the components of “Self” in Actor would be Usefull to do so, does it exist?),
Anyway, I think the scale node would be a Usefull Precoded Node too :smiley:

Destroying and Re-Spawning the actor with a new Scale in the Spawn Node works, but requires to pass on all Variables + Physics Behaviour each Tick in case of a smooth Rescale,i guess that would impair the physic simulation qualitie in case of multiple Statics and Constraints, and seems less practicle than coding the scale node myself.

I also have this problem. ///Mattias

why do you post it as an answer then?