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Trying to get a character's head to follow me as I move around

I've been trying for about 3 days to get a rigged model's head (and not the body) to follow me when I walk around. I'm trying to do this by manipulating the bone inside the model's head in it's animation blueprint. Here is what I have: http://i.imgur.com/OakNy3H.jpg http://i.imgur.com/YQa2yJZ.jpg These are the errors i'm getting: http://i.imgur.com/hREaJHt.jpg I think maybe I'm using the wrong node to get a reference to the character I'm controlling, but I can't find one that works. I'm using the default first person character that comes in the template (the one that's just 2 arms and a gun with a camera attached) for now. Any help at all would be very appreciated!

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asked Mar 18 '15 at 07:22 PM in Blueprint Scripting

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Defluo
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Just wanted to give an update and a solution in case anybody else has this problem in the future. Everything works as I want except the heads do not track roll for whatever reason.

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answered Mar 29 '15 at 06:33 PM

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Defluo
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avatar image GreasyExcretion Nov 01 '17 at 03:03 PM

What options do you have on Rotation under the Transform bone node? Mine is only following with roll for some reason...

Edit: My origin on the bone was incorrect. Anyway, there's a "look at" node now which you can use. Edit 2: I was using Mixamo. See here for more info https://answers.unrealengine.com/questions/391680/look-at-rotation-doesnt-work-right-bone-problem.html

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