Particles attracted to actors
Is it possible to have particles (preferably GPU particles) attracted to an actor or another particle system. This could be using something like a point gravity in a second particle system to attract particles emitted somewhere else. (think vacuum).
I have tried a point Gravity and it does not seem to affect other particle systems at all. Another option is to use a global vector field but having lots of global vector fields overlap could cause performance problems in the simulation. Either way it is a possibility. Can anyone else think of a simpler solution?
asked Mar 18 '15 at 07:25 PM in Using UE4
Using multiple Global vector fields should not cause performance issues. For our recent VR Demo I attached at least 6 Global Vector fields to a skeletal mesh and spawned thousands of GPU particles at any given time. The entire demo ran at 90 FPS.
You can use attractors with CPU particles to pull them to a point in space as well.
answered Mar 19 '15 at 10:17 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here