I’m currently working on creating a hack ‘n’ slash level which i want to have a combat similar to the God of War games. I don’t have a lot of knowledge on blueprints, mainly from intro to third person blueprint tutorial and a bit of experimenting, and i was wondering how to set up attacks so that:
-
One button plays an axe attack
-
Another plays a shield attack
-
They can be mixed together to make a
variety of combos -
Pressing the button to attack plays a
random axe or shield attack so that
it’s different every time
I would be grateful for any suggestions since this level is for a project on my degree course (deadline at the end of May) and I’m currently stuck in research limbo looking for a way to make this work.