I can package for Android in the UE4 IDE for Windows, but for UE4 IDE for OS X I only have Mac and iOS as options. Can I add Android or Windows on OS X, or do iOS/Mac from Windows?
I’m lazy swapping OS’s for respective platforms
In Unity3D, Android, Windows, OSX, and Mac work from both Windows and OSX IDEs.
Is there anything new about it?
I spend the whole day trying to get Android option showing up an OSX.
I rebuild from 4.5 branch and installed all SDKs and also made the setup for my environment variables. Nothing. Either in Frontend or editor.
I found another post where a user was having the same issue. Deploying to Android from the Mac is not currently possible with UE4. It is something we’re definitely planning for, and while we hope to have it this year, we do not have a specific time frame for it yet.