Accessing collision settings via blueprint

Hello everyone!
This is probably a stupid question but I was wondering if it was possible to access the collision presets by using blueprints? I’d like to set my camera to ignore a static mesh when I overlap a triggerbox. Thanks for helping!

Yes, you can use the Set Collision Profile Name node :

34843-setcollisionprofilename.png

You input the name of the preset, with the target being your component with the collision. In my example, it’s going to use the “BlockAll” preset.

Hope this helps!

Mick

Thanks for answering! Do you know if there’s a way of accessing the individual custom settings through blueprints?

34852-collisionsettingscamera.png

Yes, you can use the Set Collision Response to Channel node :

34860-setcolresptochannel.png

You can set any of those using this node.

Okay, thank you!