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[Closed] Can you scale an image created from a HUD Widget?

I more or less followed the code design of the UMG Inventory Demo. I got it displaying correctly and everything, but is there a way to scale the inventory slot images when you render it? I have the image at 100% size but when it appears smaller than what I would like. I have accomplished an inventory system in the past just using images with the hud and I could scale the images to whatever I want. Does this system of doing it support this?

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asked Mar 18 '15 at 09:41 PM in Blueprint Scripting

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The question has been closed Mar 18 '15 at 11:14 PM by eXi for the following reason:

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answered Mar 18 '15 at 11:14 PM

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