Can you scale an image created from a HUD Widget?

I more or less followed the code design of the UMG Inventory Demo. I got it displaying correctly and everything, but is there a way to scale the inventory slot images when you render it? I have the image at 100% size but when it appears smaller than what I would like. I have accomplished an inventory system in the past just using images with the hud and I could scale the images to whatever I want. Does this system of doing it support this?

Close, because of duplication:

https://answers.unrealengine.com/questions/195481/can-you-scale-an-image-created-from-a-hud-widget.html