Hello, I am wondering if there is a solution to keep the capsule collision box from hanging from an object like in the picture that’s attached.
Since its 2d what really should be happening is the character should’ve fallen already. And if I add a sprite that isn’t a circle-like shape (ex. the feet sticks out of the capsule on the bottom edges), the sprite will clip the box.
I’ve tried to use an on hit event with the red box to resize the capsule radius on overlap. But that’s really a hacky and inefficient way to get it working.
Would it be better just to try to make a pawn and try to add the required movement components? I would really like to stick with the Character blueprint.
Thanks