Need help making an object collection counter
I am trying to make a collectible in my game, with a counter of how many collected on the hud. What am i doing wrong? I think i am missing an object for the cast to triggerbox, if so what do i use as that object. first screenshot is the hud second screen shot is of the collectable
I am a noob with unreal so pls explain in basic terms. Any help is EXTREMELY appreciated.
This is how I did it. Your millage may vary. The character blueprint has the info for what shall be picked up, as in this case "Gem Pickup". The "Gem Count" is an integer I made up for it. Over in the item blueprint, I have a new function called "Gems Picked Up". This is where the counting comes from.
Not sure if this is exactly what your looking for, but it does what it should. I don't have one that adds to a graphical counter, but this is the skeleton to get started.
answered Mar 19 '15 at 01:23 AM
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