Need help making an object collection counter

I am trying to make a collectible in my game, with a counter of how many collected on the hud.
What am i doing wrong?
I think i am missing an object for the cast to triggerbox, if so what do i use as that object.
first screenshot is the hud
second screen shot is of the collectable

I am a noob with unreal so pls explain in basic terms.
Any help is EXTREMELY appreciated.

This is how I did it. Your millage may vary.
The character blueprint has the info for what shall be picked up, as in this case “Gem Pickup”.
The “Gem Count” is an integer I made up for it.
Over in the item blueprint, I have a new function called “Gems Picked Up”. This is where the counting comes from.

Not sure if this is exactly what your looking for, but it does what it should. I don’t have one that adds to a graphical counter, but this is the skeleton to get started.

THANK YOU VERY MUCH! Exactly what I needed! :slight_smile:

Good luck, friend. There’s nothing more satisfying than making progress. :slight_smile: