How to implement a door lock?
I followed this tutorial for the door, but now I want to implement a lock.I want it so the player has to turn on the switch in-order to open the door, but I still want the function of key inputs. Right now, I'm able to open the door by pressing the E key. I want to keep this function, because I don't want the door to open when the player has turned on the switch. The character won't be able to open the door using key inputs, but when the switch has been turned on, the character is able to open the door. I was wondering if anyone could help me implement a door lock/switch into my project? Any help will be appreciated. :) Here's the tutorial that I followed for the door. https://wiki.unrealengine.com/Blueprint_Automated_Door_Tutorial.
asked Mar 19 '15 at 09:29 AM in Blueprint Scripting
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