I have declared the following:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category=Power)
float m_PowerLevel;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category=Power)
float m_SpeedFactor;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category=Power)
float m_BaseSpeed;
I was expecting a Power category to appear in with the other catgories e.g.: camera and rendering but it does not show. I have selected “Show Inherited Variables”.
Everything builds fine and I close and reopen the editor after a successful build.
I am building for IOS and running on mac.
Can anyone explain what I need to do to get the “Power” category to show please?