How to retrieve actor(s) attached to a socket?
Is it possible to retrieve all actors attached to a specific socket? It seems that the only thing exposed is the transform's socket.
And on the other way, is it possible to know if an actor is attached to a socket and know the socket name? Currently I use GetAttachedParent to see if an actor is attached to a socket but there is no information on the socket itself.
asked Mar 19 '15 at 09:42 AM in Blueprint Scripting
Yes, you can.
answered Jan 04 '16 at 01:17 PM
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