Editor builds for Windows instead of Android?

So, I’ve been trying to build a project for android (Tappy Chicken project, since it’s aimed at mobiles, to be exact). I’m pretty sure I have every thing set up right (environment variables and all that). However, my editor just doesn’t like building for android. I go to package project menu, select android, choose a destination folder, and what I get is a WindowsNoEditor build. I’ve tried various different configurations, none of them produce an Android build, building project for windows instead. I thought it might have something to do with VS and target platform setting there, but then again, Tappy Chicken has no C++ code, so I don’t think it can be that either. Any ideas?

Hey Arshia001,

Have you followed guidelines in our documentation for Android development, found here?

I did (or I think I did at least), and engine’s supposed to show the “you haven’t set android up yet” screen if I haven’t, right? I have SDK (just updated to last version of tools), ant and jre. I’m gonna install ndk just in case as soon as it downloads too.

So, here’s thing: docs say you can compile and package without ndk, but truth is, you can’t. It seems strange that no ndk leads to a WINDOWS build rather than a failure or something, but in case anyone’s got same problem, install ndk.