Replacing player camera with a fullscreen texture
I'm looking to implement a fairly complex effect which involves rendering multiple cameras then compositing them into a texture to show as the main viewport. Is there any straightforward way to disable the default player camera and simply show a textured quad instead?
The idea of the player viewport being a camera seems fairly ingraned in the engine but I'm hoping I missed something.
asked Mar 19 '15 at 02:28 PM in C++ Programming
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