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Replacing player camera with a fullscreen texture

I'm looking to implement a fairly complex effect which involves rendering multiple cameras then compositing them into a texture to show as the main viewport. Is there any straightforward way to disable the default player camera and simply show a textured quad instead?

The idea of the player viewport being a camera seems fairly ingraned in the engine but I'm hoping I missed something.


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asked Mar 19 '15 at 02:28 PM in C++ Programming

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avatar image AspiringDev_CA Mar 30 '16 at 11:42 PM

Did you ever get this working or perhaps a viable workaround?

avatar image staticvoidlol Apr 01 '16 at 09:00 AM

Could you not just render the texture as a UI element on the camera with UMG?

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