I’m trying to have a setup that can switch between a character walking with collision to a mode that can fly around in all 3 dimensions and clip through walls.
I can achieve the clipping and movement on 2 dimensions using “Set Movement Mode” and “Set Collision Enabled” but when I look up at an angle and press forward I only move as if I’m walking on a plane. I’ve tried playing with Gravity scale and air control but so far I can’t get the character to move up and down.
Happy to drop into a c++ solution if needed