I am trying to get the Global Gravity Z variable but i can’t find a reference to World Settings anywhere. Actually I dont think the Global Gravity Z variable is even in the docs, seems like it’s not been exposed to blueprints properly at all.
This is currently a feature request in our system. Exposing gravity manipulation at run-time for blueprints is something we hope to implement but it can be quite difficult to accomplish in a physics based engine.
Please feel free to checkout the UE4 Roadmap on Trello and vote for the gravity features.
Sadly, as of October 2018, this setup of nodes only return 0 if the gravity isn’t overriden by the level settings. Do you guys know of a workaround about that ?