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Offset BP Components through a radial wave from world origin?

Hey there!

Trying to create an interesting effect with the bobbing of our blueprint collectibles.

I would like to create a wave from the origin of the map which offsets the height of each blueprint collectible in sequence. In this way, it would look as though the height offset of collectibles placed near each-other are delayed.

Current Blueprint: current blueprint

Visual Example: visual example

Any ideas on how to create this blueprint wave from the world origin?

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asked Mar 19 '15 at 06:01 PM in Blueprint Scripting

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Tylru
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avatar image DG Gage Mar 20 '15 at 03:36 PM

Are you wanting it to trigger some kind of bobbing animation, do a smooth movement up, or an instant movement up? Or up and back down? Smoothly or instantly?

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