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Particlesystem's spawn to be off(Not deactivating the whole system) in code?

Hi,

Is there a way to set Particlesystem's spawn to be off(Not deactivating the whole system) in code??

I don't see interface in UParticleSystemComponent.

I need to have the particle system to be activated but not to emit any particle at some state. For instance, ParticleSystem1->StopEmit() is the interface that I expect to have.

As you've already noticed, ParticleSystem1->Deactivate() or DeactivateSystem() would not do the job for that case because it will turn off the whole system.

Jae

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asked Mar 19 '15 at 06:22 PM in C++ Programming

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echoform
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avatar image Shadowriver Mar 19 '15 at 07:05 PM

What you exactly mean? and what do you mean by "interface"? why you would need interface there?

avatar image echoform Mar 19 '15 at 07:10 PM

Hi, Interface as Application Programming Interface.

I need to have the particle system to be activated but not to emit any particle at some state. For instance, ParticleSystem1->StopEmit() is the interface that I expect to have.

As you've already noticed, ParticleSystem1->Deactivate() or DeactivateSystem() would not do the job for that case because it will turn off the whole system.

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