Particlesystem's spawn to be off(Not deactivating the whole system) in code?

Hi,

Is there a way to set Particlesystem’s spawn to be off(Not deactivating the whole system) in code??

I don’t see interface in UParticleSystemComponent.

I need to have the particle system to be activated but not to emit any particle at some state. For instance, ParticleSystem1->StopEmit() is the interface that I expect to have.

As you’ve already noticed, ParticleSystem1->Deactivate() or DeactivateSystem() would not do the job for that case because it will turn off the whole system.

Jae

What you exactly mean? and what do you mean by “interface”? why you would need interface there?

Hi, Interface as Application Programming Interface.

I need to have the particle system to be activated but not to emit any particle at some state.
For instance, ParticleSystem1->StopEmit() is the interface that I expect to have.

As you’ve already noticed, ParticleSystem1->Deactivate() or DeactivateSystem() would not do the job for that case because it will turn off the whole system.