Is there a way to set Particlesystem’s spawn to be off(Not deactivating the whole system) in code??
I don’t see interface in UParticleSystemComponent.
I need to have the particle system to be activated but not to emit any particle at some state. For instance, ParticleSystem1->StopEmit() is the interface that I expect to have.
As you’ve already noticed, ParticleSystem1->Deactivate() or DeactivateSystem() would not do the job for that case because it will turn off the whole system.
Hi, Interface as Application Programming Interface.
I need to have the particle system to be activated but not to emit any particle at some state.
For instance, ParticleSystem1->StopEmit() is the interface that I expect to have.
As you’ve already noticed, ParticleSystem1->Deactivate() or DeactivateSystem() would not do the job for that case because it will turn off the whole system.